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BANISHED FROM BEYOND

ROLE

Gameplay / Level Designer

DESCRIPTION

  • Developed and crafted an in depth per bone stealth system that determines the players visibility within the world and interacts with a smart AI capable of detecting the player through sight , smell and Sound using Unreal engines EQS and blackboard functions.

  • Shaped from scratch high quality 3D assets, textures and models for use within the game world.

  • Created a complex locomotion system for player movement using IK and motion capture data.

  • Built 5+ functioning playable levels using gothic themes and architecture with one level being inspired directly from the layout of the Norwich Cathedral.

YEAR

2020

GENRE

Gothic Stealth

PLATFORM

PC

NORWICH GAMES FESTIVAL

Pictures from 2019's NGF Festival Where BANISHED FROM BEYOND was proudly showcased to an audiance of over 3000+ for playtesting and direct feedback

LEVEL DESIGN - Polished Level

A Collection of Screenshots  / Gifs From The Level Design Process

Mechanics & Blueprints

A Collection Of Screenshots / GIFS Showcasing some of the mechanics created for BANISHED FROM BEYOND

SYSTEMS & NARRATIVE DESIGN

Showcase of some of the story , systems and narrative design documents for BANISHED FROM BEYOND

GREYBOX DESIGNS

A collection of Screenshots / Gifs during Greyboxing phases

CATACOMBS LEVEL DESIGN

A collection of Images from the Catacombs Level

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