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HARRY ADDLE

GAME DESIGNER

SHORT SUMMARY

I am a producer at Electronic Arts (EA), one of the leading global interactive entertainment companies. I have a degree in Games Art from Norwich University of the Arts, where I developed my passion and skills for creating immersive and engaging game experiences.

As a producer, I design, oversee, and implement systems, assets, and documentation of Actionshot, Kit & Stadium content for various EA football games, such as FC Online, EA FC 24, and FC Mobile. I use Autodesk Maya, Unreal Engine, and Photoshop to create and edit high-quality 2D and 3D assets that capture the realism and excitement of the sport. I also mentor and support a team of remote photo editors within the EA WWE community, ensuring that they deliver quality assets and adhere to the specifications and standards. I enjoy collaborating with team members from different countries and backgrounds, and I am always eager to learn new techniques and tools to improve my workflow and output. I am motivated by the challenge and opportunity to create visually compelling assets that attract and retain millions of players and fans around the world.

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WORK EXPERIENCE

Electronic Arts : EA Sports                                                                                                                                          May 2022 – Present

Live Content Producer (Actionshot Asset Owner)

Köln,Germany                       

  • Designed, oversaw, and implemented assets, systems, and documentation for Action Shot, Kit, and Stadium content across various platforms (FC Online, FIFA 23, EA FC 24 & FC Mobile).

  • Demonstrated proficiency in elevating visual content, fostering positive audience interaction, and driving increased revenue.

  • Mentored and led a team of 5+ Remote Photo Editors within the EA data editing community, enhancing team cohesion and productivity.

  • Ensured compliance and upheld high-quality standards by rigorously checking edited photos, guaranteeing top-notch content delivery for over 50 Live Campaigns and an extensive library of 5000+ game and image assets.

  • Developed and maintained comprehensive production documentation, incorporating roadmaps, progress reports, and production pipelines.

  • Proactively removed blockers, mitigated risks, and facilitated seamless communication of the team's goals, blockers, and achievements to the project team and relevant stakeholders.

Electronic Arts : EA Sports                                                                                                                                 January 2021 – May 2022

Photo Editor (Fifa Mobile)

Remote, UK

  • Sourced and edited real-world football images for FIFA Ultimate Team & FIFA Mobile, skillfully removing backgrounds to craft in-game photo assets of exceptional quality.

  • Established successful partnerships and collaborated seamlessly with team members from diverse locations, including Canada, Korea, and the UK, fostering a globally integrated workflow.

  • Created Photoshop Brushes & Actions to improve workflow & enhance the production of assets.

  • Experimented with AI Generative Fill functionalities, showcasing proficiency in advanced image editing tools.

Banished From Beyond                                                                                                                           September 2017 – September 2020 
Gameplay & Level Designer     (Team of 2)                                       
A Gothic 3rd Person stealth game designed by myself & Lewis Fox. This project was built from the ground up In UE4 and features in-depth stealth mechanics and complex level design.

  • Developed and crafted an in depth per bone stealth system that determines the players visibility within the world and interacts with a smart AI capable of detecting the player through sight , smell and Sound using Unreal engines EQS and blackboard functions.

  • Shaped from scratch high quality 3D assets, textures and models for use within the game world.

  • Created a complex locomotion system for player movement using IK and motion capture data.

  • Built 5+ functioning playable levels using gothic themes and architecture with one level being inspired directly from the layout of the Norwich Cathedral.

EDUCATION

Norwich University of The Arts                                             September 2017 – September 2020 

Bachelor of Arts, Games Design               

Norwich, UK

  • Graduated - 2:1 - Developed multiple Game Projects focusing on Level Design & Gameplay Design.

  • Wrote a dissertation on Flow theory and how players interact with game worlds.

City College Norwich                                                                September 2012 – September 2016

Foundation Art Diploma + Graphic Design Diploma               

Norwich, UK

  • Graduated - Distinction x2 - Created concept art and UI/UX design for games.

  •  Attended and curated Art exhibitions developing traditional and digital art skills.

SKILLS

Engines: Unreal Engine ; Hammer ; Unity 

3D Tools: Maya ; Zbrush ; Blender ; Substance Painter ; Houdini 

2D Tools: Photoshop / Illustrator ; Traditional Drawing Techniques 

Audio/ Video Design: Fl Studio ; Sony Vegas ; Adobe Premiere Pro 

Documentation: Jaas ; Jira ; Confluence ; Microsoft Suite

Personal traits: Leadership and Intuition ; Innovative style in game design ; Ability to work flexibly within large design teams ; Demonstrated ability in conceiving fresh ideas and game features ; Computer Hardware expertise

INTERESTS

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Favorite Games: Gears of War 1-3 ; Tenchu Z ; World Of Warcraft ; Escape from Tarkov ; The Witcher Series 

Interests: Gaming ; Football (Norwich Fan) ; Music Production ; Live Streaming ; Fishing

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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